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| 6 | 6 | * ⛩️ Zen |
| 7 | 7 | |
| 8 | 8 | #+begin_quote |
| 9 | The obstacle is the path. — *Zen Proverb* | |
| 9 | The obstacle is the path. | |
| 10 | ||
| 11 | — *Zen Proverb* | |
| 10 | 12 | #+end_quote |
| 11 | 13 | |
| 12 | 14 | #+begin_quote |
| 13 | 15 | Before enlightenment, chop wood, carry water. After enlightenment, chop wood, |
| 14 | carry water. — *Traditional* | |
| 16 | carry water. | |
| 17 | ||
| 18 | — *Traditional* | |
| 15 | 19 | #+end_quote |
| 16 | 20 | |
| 17 | 21 | #+begin_quote |
| 18 | 22 | In the beginner's mind there are many possibilities, but in the expert's there |
| 19 | are few. — *Shunryu Suzuki* | |
| 23 | are few. | |
| 24 | ||
| 25 | — *Shunryu Suzuki* | |
| 20 | 26 | #+end_quote |
| 21 | 27 | |
| 22 | 28 | #+begin_quote |
| 23 | Sitting quietly, doing nothing, spring comes, and the grass grows by itself. — | |
| 24 | *Matsuo Bashō* | |
| 29 | Sitting quietly, doing nothing, spring comes, and the grass grows by itself. | |
| 30 | ||
| 31 | — *Matsuo Bashō* | |
| 25 | 32 | #+end_quote |
| 26 | 33 | |
| 27 | 34 | * 💾 Cyberpunk & Sci-Fi |
| 28 | 35 | |
| 29 | 36 | #+begin_quote |
| 30 | The sky above the port was the color of television, tuned to a dead channel. — | |
| 31 | *William Gibson (Neuromancer)* | |
| 37 | The sky above the port was the color of television, tuned to a dead channel. | |
| 38 | ||
| 39 | — *William Gibson (Neuromancer)* | |
| 32 | 40 | #+end_quote |
| 33 | 41 | |
| 34 | 42 | #+begin_quote |
| 35 | The future is already here — it's just not very evenly distributed. — *William | |
| 36 | Gibson* | |
| 43 | The future is already here — it's just not very evenly distributed. | |
| 44 | ||
| 45 | — *William Gibson* | |
| 37 | 46 | #+end_quote |
| 38 | 47 | |
| 39 | 48 | #+begin_quote |
| 40 | The street finds its own uses for things. — *William Gibson* | |
| 49 | The street finds its own uses for things. | |
| 50 | ||
| 51 | — *William Gibson* | |
| 41 | 52 | #+end_quote |
| 42 | 53 | |
| 43 | 54 | #+begin_quote |
| 44 | Information wants to be free. Information also wants to be expensive. — *Stewart | |
| 45 | Brand* | |
| 55 | Information wants to be free. Information also wants to be expensive. | |
| 56 | ||
| 57 | — *Stewart Brand* | |
| 46 | 58 | #+end_quote |
| 47 | 59 | |
| 48 | 60 | #+begin_quote |
| 49 | There is a difference between knowing the path and walking the path. — *Morpheus | |
| 50 | (The Matrix)* | |
| 61 | There is a difference between knowing the path and walking the path. | |
| 62 | ||
| 63 | — *Morpheus (The Matrix)* | |
| 51 | 64 | #+end_quote |
| 52 | 65 | |
| 53 | 66 | #+begin_quote |
| 54 | 67 | If a ghost can coexist with a machine, then the definition of life needs to be |
| 55 | rewritten. — *Motoko Kusanagi (Ghost in the Shell)* | |
| 68 | rewritten. | |
| 69 | ||
| 70 | — *Motoko Kusanagi (Ghost in the Shell)* | |
| 56 | 71 | #+end_quote |
| 57 | 72 | |
| 58 | 73 | #+begin_quote |
| 59 | The Net is vast and infinite. — *Motoko Kusanagi (Ghost in the Shell)* | |
| 74 | The Net is vast and infinite. | |
| 75 | ||
| 76 | — *Motoko Kusanagi (Ghost in the Shell)* | |
| 60 | 77 | #+end_quote |
| 61 | 78 | |
| 62 | 79 | #+begin_quote |
| 63 | Humanity is just a data set. — *Lain Iwakura (Serial Experiments Lain)* | |
| 80 | Humanity is just a data set. | |
| 81 | ||
| 82 | — *Lain Iwakura (Serial Experiments Lain)* | |
| 64 | 83 | #+end_quote |
| 65 | 84 | |
| 66 | 85 | #+begin_quote |
| 67 | I'm not a person. I'm a program. I'm a user-created entity. — *Quorra (Tron: | |
| 68 | Legacy)* | |
| 86 | I'm not a person. I'm a program. I'm a user-created entity. | |
| 87 | ||
| 88 | — *Quorra (Tron: Legacy)* | |
| 69 | 89 | #+end_quote |
| 70 | 90 | |
| 71 | 91 | #+begin_quote |
| 72 | I don't have a soul. I'm a machine. But I have a purpose. — *Alita (Alita: Battle | |
| 73 | Angel)* | |
| 92 | I don't have a soul. I'm a machine. But I have a purpose. | |
| 93 | ||
| 94 | — *Alita (Alita: Battle Angel)* | |
| 74 | 95 | #+end_quote |
| 75 | 96 | |
| 76 | 97 | #+begin_quote |
| 77 | Time not important, only life important. — *Mondoshawan (The Fifth Element)* | |
| 98 | Time not important, only life important. | |
| 99 | ||
| 100 | — *Mondoshawan (The Fifth Element)* | |
| 78 | 101 | #+end_quote |
| 79 | 102 | |
| 80 | 103 | #+begin_quote |
| 81 | I don’t want to survive. I want to live. — *The Captain (WALL-E)* | |
| 104 | I don’t want to survive. I want to live. | |
| 105 | ||
| 106 | — *The Captain (WALL-E)* | |
| 82 | 107 | #+end_quote |
| 83 | 108 | |
| 84 | 109 | * 🥥 Minimalism & Simplicity |
| 85 | 110 | |
| 86 | 111 | #+begin_quote |
| 87 | 112 | Perfection is achieved, not when there is nothing more to add, but when there is |
| 88 | nothing left to take away. — *Antoine de Saint-Exupéry* | |
| 113 | nothing left to take away. | |
| 114 | ||
| 115 | — *Antoine de Saint-Exupéry* | |
| 89 | 116 | #+end_quote |
| 90 | 117 | |
| 91 | 118 | #+begin_quote |
| 92 | 119 | The ability to simplify means to eliminate the unnecessary so that the necessary |
| 93 | may speak. — *Hans Hofmann* | |
| 120 | may speak. | |
| 121 | ||
| 122 | — *Hans Hofmann* | |
| 94 | 123 | #+end_quote |
| 95 | 124 | |
| 96 | 125 | #+begin_quote |
| 97 | Simplicity is the ultimate sophistication. — *Leonardo da Vinci* | |
| 126 | Simplicity is the ultimate sophistication. | |
| 127 | ||
| 128 | — *Leonardo da Vinci* | |
| 98 | 129 | #+end_quote |
| 99 | 130 | |
| 100 | 131 | #+begin_quote |
| 101 | I make myself rich by making my wants few. — *Henry David Thoreau* | |
| 132 | I make myself rich by making my wants few. | |
| 133 | ||
| 134 | — *Henry David Thoreau* | |
| 102 | 135 | #+end_quote |
| 103 | 136 | |
| 104 | 137 | #+begin_quote |
| 105 | The price of anything is the amount of life you exchange for it. — *Henry David | |
| 106 | Thoreau* | |
| 138 | The price of anything is the amount of life you exchange for it. | |
| 139 | ||
| 140 | — *Henry David Thoreau* | |
| 107 | 141 | #+end_quote |
| 108 | 142 | |
| 109 | 143 | #+begin_quote |
| 110 | Clutter is nothing more than postponed decisions. — *Barbara Hemphill* | |
| 144 | Clutter is nothing more than postponed decisions. | |
| 145 | ||
| 146 | — *Barbara Hemphill* | |
| 111 | 147 | #+end_quote |
| 112 | 148 | |
| 113 | 149 | #+begin_quote |
| 114 | 150 | Minimalism is not a lack of something. It's simply the perfect amount of |
| 115 | something. — *Nicholas Burroughs* | |
| 151 | something. | |
| 152 | ||
| 153 | — *Nicholas Burroughs* | |
| 116 | 154 | #+end_quote |
| 117 | 155 | |
| 118 | 156 | #+begin_quote |
| 119 | Your home is a living space, not a storage space. — *Francine Jay* | |
| 157 | Your home is a living space, not a storage space. | |
| 158 | ||
| 159 | — *Francine Jay* | |
| 120 | 160 | #+end_quote |
| 121 | 161 | |
| 122 | 162 | #+begin_quote |
| 123 | If it's not a "hell yes," it's a "no." — *Derek Sivers* | |
| 163 | If it's not a "hell yes," it's a "no." | |
| 164 | ||
| 165 | — *Derek Sivers* | |
| 124 | 166 | #+end_quote |
| 125 | 167 | |
| 126 | 168 | #+begin_quote |
| 127 | 169 | The question of what you want to own is actually the question of how you want to |
| 128 | live your life. — *Marie Kondo* | |
| 170 | live your life. | |
| 171 | ||
| 172 | — *Marie Kondo* | |
| 129 | 173 | #+end_quote |
| 130 | 174 | |
| 131 | 175 | * 🎮 Gaming & Digital Lore |
| @@ -134,43 +178,57 @@ Video games are art. It's not all 8-bit spaceships anymore - video games are a | ||
| 134 | 178 | genuine art form. |
| 135 | 179 | |
| 136 | 180 | #+begin_quote |
| 137 | Would you kindly? — *Andrew Ryan (BioShock)* | |
| 181 | Would you kindly? | |
| 182 | ||
| 183 | — *Andrew Ryan (BioShock)* | |
| 138 | 184 | #+end_quote |
| 139 | 185 | |
| 140 | 186 | #+begin_quote |
| 141 | I used to be a jerk. A total jerk. And then I became a potato. — *GLaDOS | |
| 142 | (Portal 2)* | |
| 187 | I used to be a jerk. A total jerk. And then I became a potato. | |
| 188 | ||
| 189 | — *GLaDOS (Portal 2)* | |
| 143 | 190 | #+end_quote |
| 144 | 191 | |
| 145 | 192 | #+begin_quote |
| 146 | 193 | To say that nothing is true, is to realize that the foundations of society are |
| 147 | fragile, and that we must be the shepherds of our own civilization. — *Ezio | |
| 148 | Auditore da Firenze (Assassin's Creed)* | |
| 194 | fragile, and that we must be the shepherds of our own civilization. | |
| 195 | ||
| 196 | — *Ezio Auditore da Firenze (Assassin's Creed)* | |
| 149 | 197 | #+end_quote |
| 150 | 198 | |
| 151 | 199 | #+begin_quote |
| 152 | 200 | Stand in the ashes of a trillion dead souls, and asks the ghosts if honor |
| 153 | matters. The silence is your answer. — *Javik (Mass Effect 3)* | |
| 201 | matters. The silence is your answer. | |
| 202 | ||
| 203 | — *Javik (Mass Effect 3)* | |
| 154 | 204 | #+end_quote |
| 155 | 205 | |
| 156 | 206 | #+begin_quote |
| 157 | Don’t make a girl a promise... if you know you can’t keep it. — *Cortana (Halo 3)* | |
| 207 | Don’t make a girl a promise... if you know you can’t keep it. | |
| 208 | ||
| 209 | — *Cortana (Halo 3)* | |
| 158 | 210 | #+end_quote |
| 159 | 211 | |
| 160 | 212 | #+begin_quote |
| 161 | War. War never changes. — *Narrator / Ron Perlman (Fallout)* | |
| 213 | War. War never changes. | |
| 214 | ||
| 215 | — *Narrator / Ron Perlman (Fallout)* | |
| 162 | 216 | #+end_quote |
| 163 | 217 | |
| 164 | 218 | #+begin_quote |
| 165 | I'm a ghost, remember? You can't kill what you can't see. — *Sam Fisher (Splinter | |
| 166 | Cell)* | |
| 219 | I'm a ghost, remember? You can't kill what you can't see. | |
| 220 | ||
| 221 | — *Sam Fisher (Splinter Cell)* | |
| 167 | 222 | #+end_quote |
| 168 | 223 | |
| 169 | 224 | #+begin_quote |
| 170 | I never asked for this. — *Adam Jensen (Deus Ex: Human Revolution)* | |
| 225 | I never asked for this. | |
| 226 | ||
| 227 | — *Adam Jensen (Deus Ex: Human Revolution)* | |
| 171 | 228 | #+end_quote |
| 172 | 229 | |
| 173 | 230 | #+begin_quote |
| 174 | It’s easy to forget what a sin is in the middle of a battlefield. — *Solid Snake | |
| 175 | (Metal Gear Solid)* | |
| 231 | It’s easy to forget what a sin is in the middle of a battlefield. | |
| 232 | ||
| 233 | — *Solid Snake (Metal Gear Solid)* | |
| 176 | 234 | #+end_quote |